![]() When you click the Mass Tag Incomings button the incs screen will reload so you will have to re-run the script to continue doing whatever you where doing.įeel free to suggest features, ideas and/or report any issues/bugs or let me know if you need any help with this script by replying on this thread. %destination% - destination village info, example A001 (430|516) K54 (posted this only for reference, DO NOT add this on the script format since it will break the script loading even though it is a valid tag) %return% - shows the return time of the incoming, example Jan 13, 15:38 Reports Scavenging Tribe Leader Troops Counter Village Notes. %coords% - attacking village coordinate, example 430|516 All Attack Commands Coord Picker Defense Fake Generators Farming Map Misc. By default, the script uses the space bar to separate coordinates, but. The script also allows a division of the coordinate list into n groups of the same size (useful for lazy planning an OP). %player% - attacking player, example RedAlert This is a very simple script that allows coordinate collection from a tribalwars page or a chunk of text. %arrival% - time of arrival of incoming, example Jan 13, 15:56 %origin% - origin village info, example A001 (430|516) K54 %distance% - how many fields away is the attacker from defender, example 1 %duration% - duration in formatted time, example 0:09:02 (so 9 minutes and 2 seconds) %sent% - time when attack was sent as calculated from the unit type, example Jan 13, 15:38 ![]() Step 4: Set how many fakes you want to send from your own villages (nr fakes) Set how many tabs should be opened (split tabs), if your computer is fast you can set to open more tabs. %unit% - type of unit sent, example Spy, LCav, etc Step 3: Add target coords in your private tabs or use directly coords from a tribe tabs which is set by council. Possible format variables that can be used are: From world to world this changes and there is no automatic way to get this from the world config (a call here for Inno devs to add such info somewhere, either on world config files or even better on game_data global object)įORMAT defines the mass tagger format. The thing kind of freaked me out at the time but I had forgotten it until this xeroxed script just appeared on HN.NOBLE_GAP defines the attack gap in milliseconds. The kid finally figured out he was being had and snapped. This guide is not indented for experienced players, as indicated in the. It wont actually include any scripts, as these can be found here, along with a description of how each individual one works, and how to edit it. I mean even after the film came out he could claim the script must have been rejected.Ī year or so later I read in the newspaper about him having been stabbed to death by a Star Wars fan who had befriended him - someone he had lead along with a whole string of lies like claiming he knew George Lucas and how he could pass along the kid's story ideas to him - things like that. First off, this guide will cover the basics of scripts what they are, how to use them, and how they help you. It occurred to me pretty quickly though that the guy could just be passing along fan fiction (which I admit wasn't really a thing as far as I knew back then) and trying make cash off it. ![]() It was a typed thing and xeroxed like the linked document. I read the first page but now don't remember what it conveyed. I think he wanted $25 or so for a copy of it. For example, he had plenty of 35mm trailers to sell at the convention that someone along the supply chain must have pinched from a local movie theater.īut I remember he claimed to have a script of, as I recall, the not-yet-released sequel to Star Wars. I remember Sci-Fi conventions in the late 70's and there was this one character who was always around that gave off a hint of illegal activity.
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